Diablo 4 Material Dump

Here's a collection of some of my work on Diablo 4. I was responsible for creating materials and developing the look of many of the biomes in the game. Much of my focus was creating terrain texture sets and tileables for the different zones. I hope you enjoy!
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All materials were created in Substance 3D Designer. Biome tiles are rendered in engine and the material balls are rendered in marmoset toolbag.
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As always, this was a huge team effort. Congratulations to all the artists that helped bring Sanctuary to life. Special thanks to the exterior team for their support and feedback throughout the project! I feel fortunate to work alongside such a talented team.
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Shout out to the following artists who collaborated on various kits with me. Matt McDaid (Team Lead), Chris Donelson, Sam Gao, Justin Whitehead, Nick Murano, Michael Fabay, Boyd Mckenzie, Sean Obrigewitch, Richard Gardner and Aaron Aikman.